Expand description
bevy_window
provides a platform-agnostic interface for windowing in Bevy.
This crate contains types for window management and events,
used by windowing implementors such as bevy_winit
.
The WindowPlugin
sets up some global window-related parameters and
is part of the DefaultPlugins
.
Modules§
- The windowing prelude.
Structs§
- Marker component for a
Window
that has been requested to close and is in the process of closing (on the next frame). - An event that is sent whenever the user’s cursor enters a window.
- An event that is sent whenever the user’s cursor leaves a window.
- An event reporting that the mouse cursor has moved inside a window.
- Cursor data for a
Window
. - Specifies which
Window
control buttons should be enabled. - Stores internal
Window
state that isn’t directly accessible. - Represents an available monitor as reported by the user’s operating system, which can be used to query information about the display, such as its size, position, and video modes.
- A flattened representation of a window reference for equality/hashing purposes.
- A marker component for the primary monitor
- Marker
Component
for the window considered the primary window. - A wrapper over
RawWindowHandle
andRawDisplayHandle
that allows us to safely pass it across threads. - Holder of the
RawHandleWrapper
with wrappers, to allow use in asynchronous context - An event that indicates all of the application’s windows should be redrawn, even if their control flow is set to
Wait
and there have been no window events. - A
RawHandleWrapper
that cannot be sent across threads. - Represents a video mode that a monitor supports
- The defining
Component
for window entities, storing information about how it should appear and behave. - An event that indicates a window’s OS-reported scale factor has changed.
- An event that is sent whenever the operating systems requests that a window be closed. This will be sent when the close button of the window is pressed.
- An event that is sent whenever a window is closed. This will be sent when the window entity loses its
Window
component or is despawned. - An event that is sent whenever a window is closing. This will be sent when after a
WindowCloseRequested
event is received and the window is in the process of closing. - An event that is sent whenever a new window is created.
- An event that is sent whenever a window is destroyed by the underlying window system.
- An event that indicates a window has received or lost focus.
- An event that is sent when a window is repositioned in physical pixels.
- The window has been occluded (completely hidden from view).
- A
Plugin
that defines an interface for windowing support in Bevy. - The size limits on a
Window
. - A window event that is sent whenever a window’s logical size has changed.
- Controls the size of a
Window
- An event that indicates a window’s scale factor has changed.
- An event sent when the system theme changes for a window.
- A wrapper over a window.
Enums§
- Application lifetime events
- Specifies how the alpha channel of the textures should be handled during compositing, for a
Window
. - Defines if and how the cursor is grabbed by a
Window
. - Defines the specific conditions the application should exit on
- Events related to files being dragged and dropped on a window.
- A Input Method Editor event.
- References a screen monitor.
- Presentation mode for a
Window
. - The icon to display for a window.
- Wraps all
bevy_window
andbevy_input
events in a common enum. - Specifies where a
Window
should appear relative to other overlapping windows (on top or under) . - Defines the way a
Window
is displayed. - Defines where a
Window
should be placed on the screen. - Reference to a
Window
, whether it be a direct link to a specific entity or a more vague defaulting choice. - The
Window
theme variant to use.
Functions§
- Close windows in response to
WindowCloseRequested
(e.g. when the close button is pressed). - Exit the application when there are no open windows.
- Exit the application when the primary window has been closed